Microsoft is collaborating with major hardware manufacturers, including Nvidia, AMD, and Intel, to enhance upscaling support in PC games

With the goal of enabling game developers to easily integrate super resolution AI-upscaling features from leading hardware manufacturers like Nvidia, AMD, and Intel, Microsoft has unveiled a new Windows API called DirectSR. Program manager Joshua Tucker claims that DirectSR provides a consistent approach for a more fluid and effective gaming experience on a variety of hardware, serving as the “missing link” between games and super resolution technology.

The DirectSR API uses a common set of inputs and outputs to enable multi-vendor super resolution. This enables programmers to activate several solutions, such as Intel XeSS, AMD FidelityFX Super Resolution, and Nvidia DLSS Super Resolution, using a single code route. The intention is to simplify the development process by doing away with the requirement that developers create unique code for every upscaling solution. This news comes after a preview version of Windows 11 was found to have a feature called “Automatic Super Resolution” that claimed to use artificial intelligence (AI) to improve the details and smoothness of compatible games. Rather than providing an alternative at the Windows level, the new API seems to interface with already-existing super resolution technologies like DLSS, FSR, and XeSS. Microsoft intends to release a preview of its Agility SDK shortly, which will enable access to the DirectSR API. Representatives from Microsoft, Nvidia, and AMD will provide an early look to DirectSR’s capabilities at a developer session on March 21st at the Game Developers Conference (GDC).

 

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